Officially announced · mechanics overview
Confirmed features, without invented details
Official material describes restoring The Town, expanded zombie production roles, zombie combat and an army, a modular graveyard technology path, and a 3D world with a fixed camera. Exact costs, recipes, unlock order, balance, and best strategies remain unknown before hands-on verification.
Restore The Town
Official development material says areas can be reclaimed and restored, with housing and businesses affecting markets and resource availability. It does not provide enough verified data for a build order or economy calculator.
Zombies as workers—and fighters
Zombies are described as operating semi-automated machinery, taking production roles, having skills, and using weapons and armor. Defensive structures and a zombie army are also announced. Production rates and combat values are not yet published here.
A modular graveyard
Official material says graveyard modules are unlocked through a technology tree. We will not import the first game’s technology costs, corpse systems, or quality formulas.
3D world, fixed perspective
The sequel is presented as a 3D world while retaining a fixed camera perspective. Development material also discusses dynamic shadows, day/night presentation, weather, wind, and fog.
Official sources
Links below go to first-party pages and open in a new tab.
