Officially announced · mechanics overview

Confirmed features, without invented details

Official material describes restoring The Town, expanded zombie production roles, zombie combat and an army, a modular graveyard technology path, and a 3D world with a fixed camera. Exact costs, recipes, unlock order, balance, and best strategies remain unknown before hands-on verification.

Status: Officially announcedLast verified: August 29, 2026Platforms: Official Steam development announcementsGame: Pre-release

Restore The Town

Official development material says areas can be reclaimed and restored, with housing and businesses affecting markets and resource availability. It does not provide enough verified data for a build order or economy calculator.

Zombies as workers—and fighters

Zombies are described as operating semi-automated machinery, taking production roles, having skills, and using weapons and armor. Defensive structures and a zombie army are also announced. Production rates and combat values are not yet published here.

A modular graveyard

Official material says graveyard modules are unlocked through a technology tree. We will not import the first game’s technology costs, corpse systems, or quality formulas.

3D world, fixed perspective

The sequel is presented as a 3D world while retaining a fixed camera perspective. Development material also discusses dynamic shadows, day/night presentation, weather, wind, and fog.

Official sources

Links below go to first-party pages and open in a new tab.