OFFICIAL PATCH · STEAM

Graveyard Keeper 2 Update 1.011 Patch Notes

Published (19:16 Beijing time). Official Steam News GID 1847920302238123. The current announcement includes the added line “Zombies can now be cremated.”; its separate edit time is not supplied.

Update 1.011 is the latest official Steam PC patch. It lets players move placed objects in build mode, adds zombie autocrafting and cremation, and introduces an in-game mod menu with bundled BepInEx. It also adds ultrawide support and fixes softlocks, zombie behavior and UI issues. Console rollout is not confirmed by this Steam announcement.

Zombie automation and mastery

Zombie assistants can start and finish autocrafts in Yard Furnaces and Kiln, the Home Kitchen Oven, Garden Compost Pile, Vineyard Basement cider and wine production, and the Alchemy Lab Distillation Cube. They earn tech-points when finishing but still need mastery to start crafts. Resources are still required. Quarry workers bring Stone and Marble to chests themselves, without a separate zombie assistant.

Moving objects and mod compatibility

The developer confirms that placed objects can now be moved in build mode. This is not a promise of rotation, refunds or a universal placement rule. The in-game mod menu can enable or disable mods and open Workshop updates; BepInEx now ships with the game. The developer warns that existing mods may be affected: check compatibility before enabling them.

Official changelog

The following bullets reproduce the current first-party Steam changelog, including its added cremation line. These are developer-reported changes, not independent gameplay tests.

Zombies:

  • Zombie-assistants now can start and finish autocrafts:
  • in the Yard: Furnaces and Kiln
  • in the Home: Kitchen Oven
  • in the Garden: Compost Pile
  • in the Vineyard Basement: for Cider and Wine production
  • in the Alchemy Lab: Distillation Cube
  • They get tech-points when finish the craft but they still need mastery for starting the crafts.
  • Zombie-workers in a Quarry now bring Stone and Marble to the chests by themselves (like sand/clay diggers, lumberjacks and miners) - you don't need Zombie-assistant in a Quarry anymore!
  • Zombies can now be cremated.

Added:

  • Build mode: placed objects can now be moved.
  • Added support for widescreen (ultrawide) resolutions.
  • Crafting now shows the total output of the whole queue.
  • Controller: bumpers (LB/RB) buttons transfer items 10 at a time.
  • BepInEx now ships with the game, so players can install and share mods and the game loads them automatically.

Changed:

  • Trading and economy fixes: now vendors restore faster.
  • Advanced flasks are now cost-effective compared to regular flasks.
  • Grape juice crafts became easier.
  • Conveyor belts are now placed facing up by default.

Softlocks & getting stuck:

  • Fixed the Keeper getting stuck behind the bed after loading.
  • Fixed being unable to plant anything, and being unable to swap fertilizer on an empty garden bed.
  • Fixed the Resurrection Room gate becoming locked after 1.009.1.
  • Fixed Albert's zombie raising the zombie limit and breaking the debuff.
  • Fixed getting stuck while building the garden crane.
  • Fixed getting stuck while carrying a banner, and on an invisible wall in battle.
  • Fixed incorrect pathfinding in the "Break Through to the Bathhouse Basement" fight.
  • Fixed a zombie at the barracks that could not be interacted with.
  • Fixed a crash with long playtime in some cases.
  • Fixed extremely slow ladder climbing.
  • Fixed Key Collector IV getting stuck at 23/24.
  • Fixed getting stuck: inside the fence near a chest, between the anvil and firewood rack, in a bush near the east town gate, behind a ladder, in the basement, between the house and the cemetery, and in clutter near the pier.

Other fixes:

  • Fixed stone and coal mine porters getting stuck under the ladder.
  • Fixed one zombie farmer without the shovel blocking the others.
  • Fixed zombie farmer carried seed in his organs slots.
  • Fixed being able to swing the sword during the final cutscene.
  • Fixed being able to pray and sleep while carrying a body.
  • Fixed zombie assistants getting stuck on the winery stairs and at the furnace.
  • Fixed a clay zombie stuck digging without producing anything.
  • Fixed the conveyor porter walking through walls.
  • Fixed the quarry porter walking across the water to the map edge.
  • Fixed zombies dropping on top of the Tool Shed.
  • Fixed Fine Jewelry (Jeweler III) selling for 1 bronze.
  • Fixed the autopsy table UI counting already buried bodies.
  • Fixed broken lighting on the Low graphics preset.
  • Fixed conveyor carousels could be build twice on the same place.
  • Fixed Z-fighting on rebuilt barricades.
  • Fixed CJK text wrapping in the key binding window.
  • Fixed a typo in Herbert's Polish dialogue.

Platform and evidence boundaries

This source explicitly labels the changelog “1.011 (Steam)”. Do not infer console version parity or that every historical issue or future plan is resolved. Increased sermon Faith, Panic Reduction and other roadmap entries remain separate unless specifically confirmed. Publication time comes from Steam, not our fetch time.

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