OFFICIAL PATCH · VERSION 1.005

Update 1.005 is live

The official Changelog — 1.005 was published on September 24, 2026 at 12:59:48 UTC. It fixes blocked research, crematorium and resurrection problems, several zombie issues, UI and movement bugs, and launch-build stability problems. It also changes two balance values and improves alchemy-tower performance.

Scope: This is a multi-fix patch, not the September 22 single-fix preorder-content hotfix. The announcement does not publish a formal known-issues list, does not publish a roadmap, and does not state platform-wide rollout timing.

Stations and morgue

  • Fixed the Study Table locking after an item was inserted for Science, preventing research from starting.
  • Fixed the Crematorium becoming unusable when a corpse was stuck on its table.
  • Fixed the prepared-body or strap state on the Resurrection Table resetting after leaving and re-entering the morgue.
  • Fixed resurrected zombies showing their pre-resurrection animation after re-entering the morgue.
  • Fixed cases where zombies could not be resurrected even when quest and item requirements were met.
  • Added the missing zombie-limit hint at the Resurrection Table on PlayStation.

Building, UI, and movement

  • Buildings can again be demolished in the resurrection zone.
  • Quest navigation hints now hide during sleep or blackout.
  • Fixed the alchemy recipe-book selection highlight overlapping a separator.
  • Fixed Inquisition Base UI flicker during repeated interaction with locked objects.
  • Fixed the player floating over stairs during combat.

Balance and performance

  • Increased tree-log yield when sawing, producing more chunks per log.
  • Rebalanced Kiln and Furnace craft and fuel costs.
  • Improved performance at the top of the alchemy tower, where heavy FPS drops occurred.
  • Cleared a group of errors that appeared before the first sleep or save.

Audio and visuals

  • Fixed the Keeper's house oven playing its completion sound on every entry while idle.
  • Fixed incorrect wheat-bending animation on Switch.

Zombie crafts

Pending zombie crafts now remain visible when skill level is too low, and craft-lock and wait-delivery icons behave correctly.

What the notes do not establish

The announcement does not identify unresolved known issues, promise a later patch, publish a roadmap, or give platform-by-platform deployment times. The PlayStation zombie-limit hint and Switch wheat-animation fix are explicitly platform-specific; the rest should not be converted into an unsupported universal rollout claim.