OFFICIAL PATCH · VERSION 1.005
Update 1.005 is live
The official Changelog — 1.005 was published on September 24, 2026 at 12:59:48 UTC. It fixes blocked research, crematorium and resurrection problems, several zombie issues, UI and movement bugs, and launch-build stability problems. It also changes two balance values and improves alchemy-tower performance.
Stations and morgue
- Fixed the Study Table locking after an item was inserted for Science, preventing research from starting.
- Fixed the Crematorium becoming unusable when a corpse was stuck on its table.
- Fixed the prepared-body or strap state on the Resurrection Table resetting after leaving and re-entering the morgue.
- Fixed resurrected zombies showing their pre-resurrection animation after re-entering the morgue.
- Fixed cases where zombies could not be resurrected even when quest and item requirements were met.
- Added the missing zombie-limit hint at the Resurrection Table on PlayStation.
Building, UI, and movement
- Buildings can again be demolished in the resurrection zone.
- Quest navigation hints now hide during sleep or blackout.
- Fixed the alchemy recipe-book selection highlight overlapping a separator.
- Fixed Inquisition Base UI flicker during repeated interaction with locked objects.
- Fixed the player floating over stairs during combat.
Balance and performance
- Increased tree-log yield when sawing, producing more chunks per log.
- Rebalanced Kiln and Furnace craft and fuel costs.
- Improved performance at the top of the alchemy tower, where heavy FPS drops occurred.
- Cleared a group of errors that appeared before the first sleep or save.
Audio and visuals
- Fixed the Keeper's house oven playing its completion sound on every entry while idle.
- Fixed incorrect wheat-bending animation on Switch.
Zombie crafts
Pending zombie crafts now remain visible when skill level is too low, and craft-lock and wait-delivery icons behave correctly.
What the notes do not establish
The announcement does not identify unresolved known issues, promise a later patch, publish a roadmap, or give platform-by-platform deployment times. The PlayStation zombie-limit hint and Switch wheat-animation fix are explicitly platform-specific; the rest should not be converted into an unsupported universal rollout claim.
